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OBJECTIVES
THE CONCEPT

Battles of Gondor is a mod that converts bfme2 - rotwk, back to the battles of Battle for Middle Earth 1. Meaning you get to reexperience battles such as Helms Deep, Pelenor Fields and the black gate which you see and read about in the films and books.
Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it.
Battles of Gondor takes the bfme series a step foward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south.


NEW FEATURES

These are the awesome new features that Battles of Gondor adds to the original game:
- 4 new factions
- New units and heroes for the existing factions
- Improved AI
- New campaign
- A great number of new maps
- Updated War of the Ring mode
- New effects
...and plenty more!


MEDIA

To give you a true idea of how the mod works, we have brought together a huge number of in-game screenshots. These pictures can be found as thumbnails in the different faction pages, to better give you an idea of how the new (as well as the old and here updated) factions work in the game.

Observe, however, that Battles of Gondor is still under development. That means that some of the screenshots may come from earlier versions. For correct and updated information about unit costs, names, artwork, models and such, please consult the unit tables that can also be found in the faction pages.

FACTIONS

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